Today my first iPhone application officially got approved into the AppStore: VATviewer. VATviewer is a simple VATSIM live map/listing application for the online controllers and pilots. It also provides a simple airport search to find various data such as weather (METARs), airport name, flights, etc.
Check it out:
itms://itunes.apple.com/us/app/vatviewer/id361334638?mt=8
Thank you!
Showing posts with label appstore. Show all posts
Showing posts with label appstore. Show all posts
Monday, March 22, 2010
Sunday, March 14, 2010
iTunes Connect Code Signing Solution
Drum line please...
I finally figured out the solution for uploading my first iPhone App (VATviewer) to iTunes Connect without getting any Code signing error.
After successfully adding your iPhone Distribution profile and provisioning profile to your project, make sure to add the string "--keychain login.keychain" to "Other Code Signing Flags" (access this by going to Project->Edit Project Settings->Build and ensuring that your Distribution profile is selected).
That was my final solution, but I cannot guarantee that it will be the solution to your iPhone SDK uploading problems.
Good Luck!
Connor
I finally figured out the solution for uploading my first iPhone App (VATviewer) to iTunes Connect without getting any Code signing error.
After successfully adding your iPhone Distribution profile and provisioning profile to your project, make sure to add the string "--keychain login.keychain" to "Other Code Signing Flags" (access this by going to Project->Edit Project Settings->Build and ensuring that your Distribution profile is selected).
That was my final solution, but I cannot guarantee that it will be the solution to your iPhone SDK uploading problems.
Good Luck!
Connor
iPhone SDK Distribution Pains
So here I am, finalizing an application that I have been working on for a few weeks. It has been a long process learning Objective-C and the iPhone SDK, but I finally have the application ready for upload to iTunes Connect (the AppStore). But, little did I know that Apple's code-signing certificates, provisions, etc. are even more of a pain than the coding and development process.
I have added and re-added provisioning profiles to both my device and XCode, added certificates to KeyChain, etc., and I have built my application and Zipped it. I have tried multiple times to upload the application binary using Apple's website and the Application Loader, but each time I receive a message telling me that the binary was not code signed properly.
I have tried everything based off of google searches, but with no success. The final thing that I am going to try is to install the newest version of XCode and the iPhone SDK v3.2 Beta, and see if anything is fixed.
Does anybody have any other suggestions?
Android SDK anyone?
I have added and re-added provisioning profiles to both my device and XCode, added certificates to KeyChain, etc., and I have built my application and Zipped it. I have tried multiple times to upload the application binary using Apple's website and the Application Loader, but each time I receive a message telling me that the binary was not code signed properly.
I have tried everything based off of google searches, but with no success. The final thing that I am going to try is to install the newest version of XCode and the iPhone SDK v3.2 Beta, and see if anything is fixed.
Does anybody have any other suggestions?
Android SDK anyone?
Labels:
apple,
appstore,
code signing,
development,
iphone,
keychain,
objective-c,
problems,
provisioning,
sdk,
xcode
Saturday, January 9, 2010
iPhone Application Development Update
First off, I would like to welcome everybody to my new blog page. Here I will be posting my computer programming and web development experiences. Shall we get started?
The past 2 weeks I have been diving in to the iPhone SDK and the limited options for programming native applications on the iPhone platform. I started off thinking that it was absolutely required to know Objective-C for programming in Apple's Cocoa and Cocoa Touch frameworks, so I tried to learn Obj-C. Within a day or so, I gave up on that seemingly complex, obscure, ugly language and set out to find a different approach. I soon found PhoneGap; a framework that allows native iPhone apps to be developed in html, css, and, of course, javascript. I programmed in plain javascript (with jQuery) and html for a few days, but once again found there to be some problems. I found DashCode (that came with the Apple SDK), in which I can develop native-looking Mobile Safari applications in javascript. Combining the powers of PhoneGap framework and DashCode, I am now able to use a nice drag-and-drop IDE to build javascript-run, native-looking iPhone applications.
I will release some tutorials on my YouTube channel later on using these tools together, and write another blog post about my upcoming applications.
Labels:
apple,
appstore,
css,
dashcode,
html,
iphone,
javascript,
jquery,
mobile safari,
objective-c,
phonegap,
php,
programming,
sdk,
xcode
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