Drum line please...
I finally figured out the solution for uploading my first iPhone App (VATviewer) to iTunes Connect without getting any Code signing error.
After successfully adding your iPhone Distribution profile and provisioning profile to your project, make sure to add the string "--keychain login.keychain" to "Other Code Signing Flags" (access this by going to Project->Edit Project Settings->Build and ensuring that your Distribution profile is selected).
That was my final solution, but I cannot guarantee that it will be the solution to your iPhone SDK uploading problems.
Good Luck!
Connor
Showing posts with label code signing. Show all posts
Showing posts with label code signing. Show all posts
Sunday, March 14, 2010
iPhone SDK Distribution Pains
So here I am, finalizing an application that I have been working on for a few weeks. It has been a long process learning Objective-C and the iPhone SDK, but I finally have the application ready for upload to iTunes Connect (the AppStore). But, little did I know that Apple's code-signing certificates, provisions, etc. are even more of a pain than the coding and development process.
I have added and re-added provisioning profiles to both my device and XCode, added certificates to KeyChain, etc., and I have built my application and Zipped it. I have tried multiple times to upload the application binary using Apple's website and the Application Loader, but each time I receive a message telling me that the binary was not code signed properly.
I have tried everything based off of google searches, but with no success. The final thing that I am going to try is to install the newest version of XCode and the iPhone SDK v3.2 Beta, and see if anything is fixed.
Does anybody have any other suggestions?
Android SDK anyone?
I have added and re-added provisioning profiles to both my device and XCode, added certificates to KeyChain, etc., and I have built my application and Zipped it. I have tried multiple times to upload the application binary using Apple's website and the Application Loader, but each time I receive a message telling me that the binary was not code signed properly.
I have tried everything based off of google searches, but with no success. The final thing that I am going to try is to install the newest version of XCode and the iPhone SDK v3.2 Beta, and see if anything is fixed.
Does anybody have any other suggestions?
Android SDK anyone?
Labels:
apple,
appstore,
code signing,
development,
iphone,
keychain,
objective-c,
problems,
provisioning,
sdk,
xcode
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